Hello,
I am developing a 2d game in UE 4.12.3.
I would like to know how can I get rid of the gap between the tiles.
There are black lines between each block or grid.
I have tried to fix the camera or scale the map size, but none of them works.
7lc, have you tried this?..
- Open each of those textures in the UE texture editor.
- In the “Details” panel, reveal the advanced options under the “Texture” section.
- Change both the “X-axis Tiling Method” and “Y-axis Tiling Method” to “Clamp”
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Thank you Krxtopher. Your method works. However, when I move the character, I can still notice the gap between the map, especially when I run the game on the iPhone. The gap is not constantly appearing on the map. It flashes whenever I move the character. When the character stops moving, the gap disappears. Could you tell me how to fix this?
I fix the problem! It is the problem that caused by the texture. After I created the tile set, I right-clicked the “tile set” and choose “Condition Tile Sheet Texture”.
There is the explanation on the website below.
http://saucy.se/blog/curse-of-undeath/unreal-engine-4-tilesets-and-tilemaps/
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Thank you ~~~
This is the nice answer!
This saved my life thank you!