How can I edit UE5's Manny and Quinn textures?

Hello! I am trying to create an iridescent texture to apply to the Manny and Quinn mannequins in Unreal Engine 5. I know how to change the color of the existing textures and make material instances, and I know how to make iridescent textures. however, I can’t seem to figure out how to make the mannequins’ textures iridescent. Part of the problem is that I don’t know how to open the Material Graph for those textures (I’m pretty new to Unreal Engine). How can I edit their base textures?

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Hi @Comicbook23! Welcome to the Forums!

Unfortunately, you can not change the textures themselves, as those are just images. However, what I believe you are looking to do is change the tint, which has more options in the material graph for Manny and Quinn.

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I hope the above solution is what you are looking for!

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Hi @Quetzalcodename, thank you! How did you open up that material graph? I was trying for a while, but couldn’t quite find it lol. Looks like there might be a way I could make it iridescent or have other effects if I can open that material graph

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Hey @Comicbook23!

I’m not sure what you are using to navigate (laptop or desktop), but if you are using a mouse and keyboard you can either right click and select edit from the menu that pops up, or double click on the material.

I hope this helps!

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Hi @Quetzalcodename! Yep, that definitely helps, thank you! I’m on a laptop. I’ve got the iridescent texture mostly working now. There’s only one thing I would like to possibly change. You know how there’s sort of an undersuit underneath the armor? Like if you change the texture’s tint, there’s that underneath part that stays black? What I did to make the texture iridescent affects that underneath part as well, and I’m trying to figure out how to make it stay black. I think I could do something with the UVs or the normals, but I would need the original, unchanged texture for that.

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Hey @Comicbook23!

If we look at the material graph, what you want to effect specifically is the tone. There is a mask included for preventing the “undersuit” from being effected.

For example, only when that link to the alpha channel is broken does the “undersuit” change color. Or at least it should not change color unless that is the case.

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I hope this is more in line with what you are looking for!

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Hello @Quetzalcodename! Yes, that’s exactly what I was looking for! I think I got it working now. Thank you for your help!

Unreal Engine 5 Iridescent Texture Example

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