I have project I’m messing around with.
What I think I know about instances is that they’re cached references for faster loading.
I understand material instances but not instanced actors or foliage.
What I would like to know is how InstanceFoliageActors are created and how they relate to procedural volumes.
What I need to know is if there is any way to edit individual meshes within an InstancedFoliageActor or if there is any way get the foliage back to the landscape actor.