I want to draw lines on a UMG canvas widget.I know there is a blueprint function called DrawLine can do this,but how to do this by C++ code?
Same way UWidgetBlueprintLibrary::DrawLine | Unreal Engine Documentation
You can get the Context by overriding the OnPaint Function as example.
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I don´t think he asked for Debug lines ^^ but yes that one exist too. AHud has also a Line Draw function.
You are right, sorry for miss understanding:)
I include this library in my .CPP file and the only things that appear are DrawBox, DrawArc, and DrawCircle. I for the life of me cannot get DrawLine to appear as an option. I am trying to use it in NativePaint(),