I have a destructible mesh (a tank) which can be destruct by two different projectile,it works,the other projectile can not destruct it.I’m using the "Event Hit"node and “set Simulate Physics”,because when it sets on,it will destruct.
But now there is a problem,when my character walks to it and get touched,it will destruct itself.
How can I do to let the tank don’t be destructed by my character?Thanks
Here is my picture:
I have the same problem, but instead of projectil, I am using a sword… I have created the capsule melee for my weapon, tryed to activate colision only when the mesh is overlapped, however, everytime when I touch the mesh with my body, it is destroyed =(
I know the problem,go to the blueprint of the destructible mesh,uncheck the “enable impact damage”,and uncheck the character blueprints “simulation generate hit events”
Hey guy, I did solve this problem, soon I will post the solution
Hi guys, there a simple way.
Make the DM a BP and put a collision that blocks pawn.
Other stuff can still go through
How about you uncheck “enable impact damage” in destructible mesh options and apply damage manually by bullets and stuff with apply radial damage ?