Hi @jblackwell !
As we talked in the GI thread time ago, Lumen reflections were poor and not as defined as RT ones, also showing black areas in some meshes.
RT reflections are also broken because in some situations (I can’t find the sense), some objects creates a halo around them. I opened a (totally ignored, of course) thread about it.
So, for me that means to be broken, as they are weird and not working as supposed (I hope!)
Regards!