How can i do a cut to a model in runtime?

Greetings :slight_smile: I need to do a simulator for a flying saw machine, and i need to use variables like thickness of a tube, RPM of the saw, speed of the trolley, but my question is about, how can i simulate the cut? i need to program the physics? or is there a tool that helps me with that? do i need to do it from the moldeling software? i hope you can help me out

for now Unreal have a way to cut models by inner feature called procedural mesh slicing. here is tutorial you can explore for details. hope it helps

thanks a lot, i sucesfully made it :smiley: