I’m essentially using TextRenderComponents as HUD elements but they are affected by motion blur, therefore rendering them unreadable.
Is it possible to exclude them from the Motion Blur post process effect? Or should I use a different approach to Text elements on my HUD altogether (I’d prefer to keep these since they are easily editable via blueprints)?
Similar issue, I’d like to be able to disable motion blur for specific actors (HUD or otherwise). I have a few actors attached to the camera, so they move with the camera, meaning that they shouldn’t blur as the camera moves. But they do.
I’m guessing, since this thread is over a year and a half old with no answer, that there’s no way to do this. Has anyone looked through the engine source enough to confirm?
This is likely due to having Temporal AA on, switching to FXAA would solve your problem. Just go to your camera component and look for the AA Method. Tick the box next to it and change it to FXAA.
I got a tip from someone else about rendering on a separate layer, anything you don’t want affected by motion blur. Our coder hasn’t been able to look into that yet