Hey all!
I’m working in a footsteps system, and because it’s a bare first person with no animations, I’m using a delay node with a “step rate” float to determine the amount of time it has to pass between each step.
What I want to achieve is: the higher the player velocity is, the lower the step rate is. The default walk speed is 160, and the default step rate is 0.55; so, for example:
If the player velocity is 320, then the step rate would be 0.275.
If the player velocity is 80, then the step rate would be 1.2, and so on.
I sincerely haven’t tried anything, because my tiny brain can’t even comprehend how this could work. So, how could I setup the nodes to achieve the magic?