I wanna integrate Sony SDK in UE 5.5.1 project.
After downloading the resources from the official website (https://game.develop.playstation.net/sdk-manager/download/), I placed the directory “%SCE_ROOT_DIR%\Common\External Tools\libScePad for PC Games (DualSense and DUALSHOCK4)\PadforPCGames” into my project. However, I found that the “Application_Sony” and “Application_Win64” modules are missing during the build process.The SDK-related module in UE is the official “WinDualShock” module. When I place libScePad_static into the engine’s ThirdParty folder and build, it shows that the “Application_Sony” and “Application_Win64” modules are missing. The specific error messages are as follows:
Could not find definition for module ‘ApplicationCore_Sony’, (referenced via Target → WinDualShock.Build.cs)
Could not find definition for module ‘ApplicationCore_Win64’, (referenced via Target → WinDualShock.Build.cs)
How can I solve this problem