How can I create UWorlds without FhysicsScene

I you create a UWorld and InitializeNewWorld with bCreatePhysicsScene to be false, something about PhysicsScene will be NULL, but the UWorld::Tick will still tick physics issue.

The code below bDoingActorTicks will crash because many physics memory is null at this time.

So can how can I create many UWorlds without physicsscene properly?
Thanks!

I think we can modify like this:

if (PhysicsScene) //add this one to keep safe
	PhysicsScene->DeferredCommandHandler.Flush();