When I use Visual Studio 2013 (Ultimate Edition) to create a folder in my Source folder, well… I can’t. The only thing I can create is a “filter” which looks like a folder, but when I check with the Windows explorer the folder is absolutely not created, and all the files I add to this “filter” are saved in a mysterious location…
The thing is that the compiler does not see these filters, and checks for the files at their actual locations… but all the files in the “filters” don’t exist on the hard drive… so the compiler can’t see them. So from now I’m stucked, I can’t compile my game because of the ghost C++ files, and I can’t move them either because I don’t know where the hell they are stored.
Do you have a solution to create actual folders within VS, and not bad and useless “filters” ?
Which one is it ? How did you manage to get it working with Unreal Engine ? Because I have someone in my team who uses Linux and obviously he can’t use VS ^^’