Thanks for the response PantherNZ.
Unfortunately, I predict a few problems with this approach…
The first problem could potentially be multiplayer as I’d have to make sure that actors were only synced to local player and I’d also have to account for which camera was present (to account for cockpit camera, tail camera, spectator camera, etc…).
The other problems are that either…
A) Other scene objects will disappear behind the “distant” objects or…
B) The distant objects will have to be scaled up to be incredibly large and could potentially fall outside the clipping range of the camera. This could also result in hitting boundaries of object scale, resulting in a limitation on these background objects.