What would be the best way to approach this? Tutorials on YT are all in blueprints and I was wondering is there a way to create a customizable grid actor in C++?
I am trying to recreate parts of this asset:
I want to learn how its done rather than just buying the asset if that makes sense. Since I am asking here, I will also add that if anyone has any good resource regarding turn based games in Unreal with C++, please do share them. I haven’t found much on the topic.