Hello!
I’m completely new in Unreal (i have experience with other engines) and i’m trying to do a small prototype to start learning how this works. The prototype is the typical asteroids game.
I have tried many ways to create an static camera for the game but still I haven’t found the good one. I can place a cameraActor in the editor, created an actor with a camera component, so i can have more control, and a couple of things more but I haven’t yet the way to say to the engine that my camera is the one i want to use instead of the default temporal one, ore the one it creates in a Pawn when a player possesses it.
I have also tried to create an instance of PlayerCameraManager and do a setViewTarget of my camera, but it makes the game crash.
I suppose i’m doing something completely wrong, so all the help is welcome.
Thanks!