Hi,
Pretty new to Unreal Engine. I’m trying to use Unreal Engine in a relatively limited way – I just want to load a replay file from another UE game and parse some data from it. I’d like to build a program to do precisely this.
From reading the UE4 source, it seems like there is an example program called “BlankProgram” (seems like you generally set Type = TargetType.Program
and then use the IMPLEMENT_APPLICATION
macro instead of IMPLEMENT_PRIMARY_GAMEMODULE
. But when I use the code from this program, I get a compile error Couldn't find parent type for 'LevelSequenceBurnIn' named 'UUserWidget' in current module or any other module parsed so far.
However, I don’t see these files referenced anywhere in my code. Has anyone used the engine in this limited fashion?