How can i control Post Processing Volume settings using c++?

I want to change the value of chromatic aberration through c++ can anyone help me how to do it, please.

Maybe this will help:

    int32 count = world->PostProcessVolumes.Num();

    for (int32 x = 0; x < count; ++x)
    {
        FPostProcessVolumeProperties volume = world->PostProcessVolumes[x]->GetProperties();
        if (volume.bIsUnbound)
        {
            FPostProcessSettings* settings = (FPostProcessSettings*)volume.Settings;
            settings->MotionBlurAmount = 0;
            settings->MotionBlurMax = 0;
            settings->MotionBlurPerObjectSize = 0;
        }

    }
1 Like

Thanks, it works