Hi, how can I connect a AnimStartPack animation with the Mannequin-Skeleton?
Hi, depending on what you want to do, you’ve got two options. Select the skeletal mesh. Then
(1) If you set it to “Use Animation Asset”, then you can specify an animation and only that single animation will be played in a loop.
(2) If you set it to “Use Animation Blueprint”, then you would specify an Animation Blueprint which you will need to create separately. doc: Animation Blueprints | Unreal Engine Documentation