I’m trying to use a library that open source project. but I don’t know how to compile them for game module. There are some explain about static lib but sources(.h/.cpp).
In VC++, I can add directory of source at project property dialog but UE doesn’t work at all.
In addition, copied all of source files to Project/Source, and included a header of that to (ProjectName).h. Then compiled it, UBT occured an error.
error : The first include statement in source file ‘(ThirdParty).cpp’ is trying to include the file ‘(ThirdParty).h’ as the precompiled header for module ‘(ProjectName)’, but that file could not be located in any of the module’s include search paths.
How can I fix this? Thanks.