Hi! I want to combine three scene textures but I don’t know how. I tried with multiply but the screen gets too dark…
ehh… what is it that you trying to achieve? i guess you missing the concept of it.
scene textures contain the whole gbuffer content. there are multiply buffers containing different things. like… diffuse, specular, metallic, ao and so on.
I want to make a drunk effect where I need double or third distortion of the image :))
Is there another way to do that?
drunk? sure. you can do that. you gotta find the correct blend tho. like add those 3 and then lower the final result by the inverse amount of samples you took. 0.33333 in this case. that’s the cheapest, i reckon. just experiment until it looks good.
I m kind of new to making materials. Can you tell me what i need to add? like pieces: “Add” or “Substract”
yes. you need add nodes to combine the 3 textures and a multiply node to multiply it by .33333. the multiply is just to not divide 1.0/3.0. i think the complier would optimize it anyway, tho.
Maybe something like this?
You have to watch out with the sine parameters, too high values can cause nausea.
Thanks a lot man!!! That’s it!!
Is it possible that the effect is not in the center of the screen but only on the edges? as if it only had focus in the center of the screen.
I thought it was more complicated and you need some normal map for that! Thank you very much man!!!
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.