Hi,
I am trying to make a HUD-like UI in VR-Mode.
For this, I added some StereoLayers in my Pawn, which display live-textures at the bottom right and left of my sight:
One of it should work as a kind of Log. So I used a material which is half-opaque, and created a function to draw text to it:
As you can see from the API of the function, I want the text to vanish after a certain amount of time.
So, my question is: How can I clear a Texture (aka RenderTarget aka Canvas) in a blueprint?