Hi Guys;
How can I check if an actor is Movable (simulate physics or dynamic) , in C++ ?
Thanks.
MSD.
Hi Guys;
How can I check if an actor is Movable (simulate physics or dynamic) , in C++ ?
Thanks.
MSD.
You may have to access the mesh component of your actor to check this setting.
Actor->StaticMeshComponent->Mobility
You can also use SetMobility() to set the mobility of your actor at runtime.
Thank you Dune , it works…
This doesn’t seem to work anymore – I can find neither StaticMeshComponent nor SetMobility on my subclass of AActor.
After some digging I found IsRootComponentMovable
in AActor
to check for mobility.