How can I change the number of times particles bounce at runtime?

Hello, I’m trying to edit the number of bounces the particles in the particle emitter can have at runtime. I’m trying to change it from 1 to 2 dynamically. Is there any way for me to do this either in C++ code or using a Blueprint? It is a vital piece of my simulation. If it’s not possible, what is the next best thing for me to do?