Hi. I want to create my own third person, “Over the shoulder” camera logic.
I derived and implemented my own PlayerCameraManager class, and successfully was able to alter the rotation of my camera by overriding ProcessViewRotation. However, For the life of me, I cannot figure out how to actually move the camera. I want to be able to place the camera behind the player and look forward, but all my attempts have failed. What should I override / how can I alter the camera’s location?
All my attempts do not move the camera. The camera is just inside my character’s head. (I have the view target set to my controlled character pawn).
However, not even the UE_LOG is hit until I end the game for some reason. And the camera continues to be pinned to the player. I wonder if there might be something that needs to be set in the player controller or player camera manager.