Im creating some larger assest inside the blueprint but if i zoom in, the camera starts to remove the mesh and i cant work. Can i change this setting somewhere?
Hello,
I did a google search for “unreal engine How can i change the camera far clip plane” and found that this post still has good info.
Something of particular to note is that you should restart the editor after changing that number. (It does not prompt you for a restart when changing it)