Im creating some larger assest inside the blueprint but if i zoom in, the camera starts to remove the mesh and i cant work. Can i change this setting somewhere?
Hello,
I did a google search for “unreal engine How can i change the camera far clip plane” and found that this post still has good info.
Something of particular to note is that you should restart the editor after changing that number. (It does not prompt you for a restart when changing it)
Yes, i read a similar post after posting this but i didnt see a change after trying values like 10000 or 0.0001, im not sure if this settings affects the blueprint viewport or only the scene one, thanks tho
It’s the near clip plane you need to reduce to help in the situation you posted.
Do a search in the editor or project settings for that. You should probably reset the far clip plane to defaults or even reduce it a bit if you reduce the near clip plane otherwise you can run into z-buffer precision issues.
Good luck!