Is there any way to change the specular in a decal material with a DBuffer blend mode?
Here is my material:
Or does someone has another idea how i can add a material locally like this:
Hope someone can help!
excuse my bad english
Is there any way to change the specular in a decal material with a DBuffer blend mode?
Here is my material:
Or does someone has another idea how i can add a material locally like this:
Hope someone can help!
excuse my bad english
Hi! Did you ever find a solution? I would like to do the same thing with some of my decals… if they had a spec channel they’d blend with the ground so much better.
Did you ever figure this out?