How can i cancel the compression of a texture when importing it ?

I wanna keep the original quality, but it compresses it and it looks like ****.

Ok i’v solve it. there is NoMipmap option ( Which is super small in the list and barely noticeable btw !!! )

Everything is compressed when you import it, there’s different compression options which can have a higher quality, but they’re still always compressed. Mipmaps are for texture LOD settings—where it would save multiple sizes of a texture so that as you get closer to it in the game the texture will go to a higher resolution.

As above, they’ll have to be compressed to DXT before they hit the graphics card anyway, so one way or the other it has to be done.