I have i corridor with a lot of light bulbs ( emissive material that glows but makes no real lights or shadows ).
I use extra point light sources for shadows and real light, however, when ever i use a point light near a reflective material i can see the point light reflection, and the player doesn’t even supposed to know that it is there.
This is the picture of the issue :
Is there anyway to solve it ?
I’ve noticed there is a place for a LightFunction in the PointLight details, can it be useful in this case ?