I am attempting to setup a VR Character that utilizes the Animation starter pack locomotion animations. In order to drive a blend space in the Anim BP between the different locomotion directions, the blendspace requires a speed and direction value.
The desired input direction value would be:
+90 for Right, -90 for Left, 0 for forward and 180/-180 for backward:
I’m able to get the speed value, and tried following examples from my prior non-VR projects to get the direction but I’m having difficulties getting it right for VR based on the camera rotation.
Here is my current blueprint workflow:
I am getting direction values that dont match with my relative movement direction but rather where my camera is looking, looking towards the positive X axis [ north ] on the level returns 45, looking south returns -135, looking towards the positive Y axis [ East ] returns -45, and looking west returns 135. These values are all irrespective of my actual movement direction.
Let me know your thoughts and possible solutions, I tried multiple rotation nodes with varying levels of failure and have considered possibly rewriting the blendspace direction input but I dont think these are valid solutions.
Thank you for taking the time to read my post