Below this question is a previous post describing the issue I’m having.
I’ve resigned myself to recreating the two floors for the structure I built. Because I’m forced to scrap what I already made to start over I’d like to know how I can avoid the pitfalls expressed in the post below. Is there something I can do, an approach I can take, that will help me avoid these errors (below) in the long term?
"I’m fairly new to unreal engines still.
I have a multi-level building. I just added a third floor (aka roof for the second level) and I’ve just begun getting this message: “Large actor receives a pre-shadow and will cause extreme performance hit unless bCastDynamicShadow is set to false.”
At present, it wasn’t always this way, the ceiling is pitch black. If I add more lighting to illuminate the ceiling it will be black again if I leave the level or exit and return.
When researching the problem, this forum as well as the unreal documentation, nothing has proven instructive or helpful toward finding a solution. The Doc’s offer " A large Actor has been set to cast shadows - this will cause extreme performance issues and should have bUseBooleanEnvironmentShadowing set to true."
I have no issue with these ceilings not casting shadows. My problem is that I can’t find where and/or how to adjust either parameter. I used the ~ to open a command line but I’m not entirely certain of the syntax to use to properly execute either of these parameters or if there is a way to see the entire code so I can search for each parameter. I also do not know which parameter is the appropriate one to use or if both need to be adjusted.
I’d really rather avoid remaking this item if it can be helped."
Thanks in advance.