Hello. I recently started fiddling with the landscape editor in Unreal Engine 4, and it’s been a gratifying experience. However, I have a small question which I’m sure the answer isn’t hard but I don’t know exactly where to look for, so I figured I’ might post it here:
I don’t want my white structure to look green. It’s meant to look white, regardless of anything. This is an aesthetic project, so it’s meant to look pure white. I was wondering if there’s any way to avoid the green from reflecting in the building. The white material already has a Roughness of 1 and Specular of 0. Here’s a screenie (I’m using gregdumb’s Time of Day BP and LPV. Not using Sky Light so I can have pitch-black night. LPV doesn’t affect the green. Not using Lightmass)
Thanks!