I have this simple spline blueprint for a rope which is fine for static meshes and such but I want to be able to attach spline points to things like bone sockets and/or actors so it can interact with some of the characters i have in my cinematic. I tried with that last node to attach some points to an actor but it doesnt update in real time. What am I doing wrong exactly?
Duplicate of:
You cannot attach them. Every time socket position changes location, you read that location and position a spline point there, then update the spline, then update the spline mesh component. As often as an updated is needed. This is not automatic.
■■■■. Is there a way to animate the position of spline points in the sequencer at least?
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