I have this simple spline blueprint for a rope which is fine for static meshes and such but I want to be able to attach spline points to things like bone sockets and/or actors so it can interact with some of the characters i have in my cinematic. I tried with that last node to attach some points to an actor but it doesnt update in real time. What am I doing wrong exactly?
The mesh deformed once. You need to deform it again if the spline changes. Wrap this part in a function:
And call it every time the spline data gets an update. The same goes for the spline points themselves - they are just pieces of data with no ability to follow a transform, unless you explicitly tell them so.
It may be often necessary to update it every frame if you want to observe results in real time.