Hello,
I’ve been trying to recreate stuff from other games to learn more stuff, and I’ve been trying to recreate this ability using the already included Shinbi assets.
I’m nearly finished but I just cant figure out how I would achieve the effect it has on the character.
It’s hard to see in the video so I’ll post the screenshots as I explain the problem.
First of all, the moment you activate it its bright (https://i.imgur.com/zq0PhIk.png), then it dims down, on the character there’s a pattern (https://i.imgur.com/jAUB9UY.png). After the dash period is over, it gradually becomes black-purple (https://i.imgur.com/zlXhfrj.png), then everything clears to reveal the character. All of this happens very smoothly.
If you want to look at it frame by frame, Paragon - Shinbi Overview - YouTube, 0:46. Use comma and dot keys on your keyboard to control the video frame by frame.
I have tried to do this using the materials provided and a custom material. Basically I created a patterned masked material, applied it once character started dashing by looping through all the materials. Then reapplied the original materials at the end of the dash and started a timeline, and it gradually became black to normal.
There are two issues with this, if I dash a lot of times Unreal crashes. Also the change from masked material to normal material blacked doesnt look great. I’m worried about the performance impact too.
I’m not saying that please show me how to achieve this step by step, but instead I just need a step in the right direction, I’ve been trying to figure this out for 2 days and I’m lost.
Much appreciated :))