I’m referring to the older Depth of Field (DoF) effect that would only blur distant backgrounds. Since the release of Unreal Engine 5, the DoF system has changed — now it applies blur not just to the background, but also to objects that are close to the camera. As it stands, you have to define a focal point, and anything not within that focal range gets blurred. This becomes problematic and even unplayable when nearby objects end up blurred as well.