I use Unreal Engine 5.3.1. which uses clang 16 (on Linux) - that is nice. What is also nice is that the newest android ndk 26.1.10909125 is also on clang 16. When I try to build my project with android ndk 26.1.10909125 complains and say that I have to use android ndk 25 which is only on clang 14. It could be nice to have the linux and android version using the same clang version. Is there a workaround to this?