dreamdev
(dreamdev)
March 16, 2020, 6:09am
1
First determine:
I konw UE4 sky system.
‘BP_Sky_Sphere’ set sky image, ‘Light Source’ set light parameter.
It’s actually the material.
But, if I want sdkbox. How to do it?
(I have 6 image files)
I don’t need alternation of day and night.
No weather, just static images.
The other thing I know:
Add a cube model, ‘normal’ reversal / double side, but I don’t want to use models (Follow the player).
So…what’s the alternative?
dreamdev:
First determine:
I konw UE4 sky system.
‘BP_Sky_Sphere’ set sky image, ‘Light Source’ set light parameter.
It’s actually the material.
But, if I want sdkbox. How to do it?
(I have 6 image files)
I don’t need alternation of day and night.
No weather, just static images.
https://upload.wikimedia.org/wikipedia/commons/thumb/b/b4/Skybox_example.png/220px-Skybox_example.png
The other thing I know:
Add a cube model, ‘normal’ reversal / double side, but I don’t want to use models (Follow the player).
So…what’s the alternative?
There’s a skybox plugin as part of the engine now:
dreamdev
(dreamdev)
March 17, 2020, 3:27am
3
What I really mean is I like working alone, but I’m programmers. like photoshop is unskilled operation.
I see the plugin, it use a 360HDR image file.
If have six images, do not convert images (I can’t do it), have any way?
dreamdev:
What I really mean is I like working alone, but I’m programmers. like photoshop is unskilled operation.
I see the plugin, it use a 360HDR image file.
If have six images, do not convert images (I can’t do it), have any way?
Apparently, this guy will show you:
Suthriel
(Suthriel)
March 17, 2020, 5:17pm
5
dreamdev:
What I really mean is I like working alone, but I’m programmers. like photoshop is unskilled operation.
I see the plugin, it use a 360HDR image file.
If have six images, do not convert images (I can’t do it), have any way?
To convert a cubemap to this spherical texture, you need a cubemap converter. Here is an online version:
https://360toolkit.co/convert-cubemap-to-spherical-equirectangular
Converts any version of cubemap to a spherical (or equirectangular) texture, which you then can use with the HDRI backdrop.