How build lightmaps with command line?

I have problem with build game from command line. We use jenkins for build server. And I use that bat file:

%UE5_BUILD_TOOL% -Target="%PROJECT_TARGET%" -projecfiles -project="%PROJECT_DIR%\%PROJECT_NAME%.uproject" -game -rocket -progress
if %ERRORLEVEL% NEQ 0 exit %ERRORLEVEL%

%UE5_VERSION_SELECTOR% /projectfiles "%PROJECT_DIR%\%PROJECT_NAME%.uproject"
if %ERRORLEVEL% NEQ 0 exit %ERRORLEVEL%

%MS_BUILD% %PROJECT_DIR%\%PROJECT_NAME%.sln /t:build /p:Configuration="%TARGET_CONFIGURATION%";Platform=Android;verbosity=diagnostic
if %ERRORLEVEL% NEQ 0 exit %ERRORLEVEL%

%RUN_UAT% BuildCookRun -rocket -compile -isntalled -nop4 -project="%PROJECT_DIR%/%PROJECT_NAME%.uproject" -cook -stage -archive -archivedirectory=%ARCHIVE_DIRECTORY% -package -clientconfig=Development -unrealexe=UnrealEditor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Android -build -utf8output
if %ERRORLEVEL% NEQ 0 exit %ERRORLEVEL%

echo Build succesfully finished!

Everything working fine except build generated without lightmaps. I tried to use RebuildLightMap command but that doesn’t working for us. (That command require use perforce and we using git). Also I tried use UnrealEditor-cmd with -buildlighting and -run=ResavePackage but seems it doesn’t really works for me either. Bit short on ideas now. May be there simple solution but I don’t know it yet.