People very commonly make 8k x 8k levels, so you’ve got a way to go.
Something that will definitely alleviate your worries is level streaming. You can use to seamlessly load parts of the map ( just out of view ), or to do traditional level loading.
https://www.youtube.com/watch?v=7JCBKCZbKh0
Hi,
So I’m relatively new to game development especially within the unreal engine. I for the most part feel like I have the basics down and maybe a little bit past that when it comes to understanding blueprint and the functions of many of the engine features. But I want to have some sort of optimization kept in the back of my mind when creating my games. Right now I’m creating a first person platform we puzzle game. I’m using it to learn about the engine and see what works and doesn’t work. One thing that I’m starting to worry about as my level gets bigger is how big of a level is too big? Right now it’s getting pretty large of a level and I don’t want to continue building just for its performance to diminish. Is there any way I can take my one level and easily break it into different levels and load/unload them or would I have to make a new level from scratch and attach it to what I have now by level streaming? Any advice or ideas will be greatly appreciated!
Hey thanks for the information! I’m also just wondering if I can break the one map that I have into pieces and load them in. Or can I only do that with individual maps. Because in the videos he uses multiple maps to load and unload. But I only have one large one.