Dear unreal developer,
I would like you to ask some questions about how to get the path point which I want to move to destination.
In order to get that, I used below function and member variable.
- MovementComponent → Detail → Nav Agent Radius Value Setting 100
“ UNavigationPath* UNavigationSystemV1::FindPathToLocationSynchronously(…)” function return value UNavigationPath member variable TArrayPathPoints
But the path point which I got is not considered for the size of actor.(yellow line on the attached image)
So please advise me how to get the path point like a path points(blue line on the attached image file).
Bellow are the conditions which need to be applied.
- when the path point is made, that needs to recognize the itself size(radius) and distance between obstacles.
- If the distance between obstacles is narrower than actor, the actor move to find out others way to reach the destination.
*I just need to get this path point, not code and how to move this to destionation.