How bad is Static Mesh CCD performance wise?

I’m using Physics Handles for a pickup system and it’s pretty much required to enable CCD to prevent clipping through other static meshes.

Let’s say I have over 200 static meshes with physics and CCD enabled. Would it be a good idea to enable/disable CCD using a “proximity based” system or does UE have built-in optimization for CCD in place which would make optimizing it irrelevant?