I have a lot of muscles. For each of them was created folder which contains meshes (parts of muscle) and textures. For example, folder “deltoid” contains 3 muscles which belongs to deltoid and parts of each of them:
For initializing 200 muscles it seems wrong idea to do it manually. At least, because making changes will be much harder.
So, is it possible write some bat / python / another script which done it automaticly?
Or some tips with C++? As I see actors created after BeginPlay() or in PostInitializeComponents() is temporal and can
t be saved. And new actors cant be added in constructor of own class (inherited from AActor) because GetWorld() return NULL consequently spawning isn`t possible.