How are the puddles in Showdown Demo made?

I’ve been trying to figure out how the people at Epic did the asphalt with puddles material in the Showdown VR demo. It looks like this:

http://i.imgur.com/TNJm8S7.jpg

However, when I migrate the required assets it seems like the entire asphalt seems wet:

http://i.imgur.com/BfyeOuq.jpg

I was trying to fix it and looked through the demo files, but couldn’t find the culprit. I thought that the water might just be decals, but it doesn’t seem so. And in the material there don’t seem to be any blending textures, or at least I couldn’t find them.

If anyone knows how those were made, please help :slight_smile:

HI Kassym123 -

The puddles are in the Streets Material and controlled by the Vertex Color assigned to the mesh, specifically the Blue and Alpha vertex color information. Take a look at the M_Ashpalt_Blend_Nick and the Vertex Color Node.

Thank You

Eric Ketchum

ooh, I see now, thank you so much :slight_smile: