Hi everyone,
I’ve been working with Unreal Engine’s Lyra project for a while, and I’m now in the process of replacing the default Lyra branding with my own logo.
I’ve narrowed it down to two specific texture files (attached below). It seems that if I replace these correctly, most of the in-game “Lyra” icons will update automatically.
However, these textures appear to be more complex than standard logo images. When I analyzed them in Photoshop, I noticed that each RGB channel contains different information:
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One channel contains a clean version of the logo
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Another appears blurred
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Another contains a stylized/glow variation
Because of this, simply creating a flat PNG in Photoshop and replacing the texture does not produce the same visual quality as the original Lyra assets.
My main question is:
What technique or workflow did the Lyra creators use to produce these multi-channel logo textures?
Any guidance on how to properly recreate this type of texture (with custom text/logo) would be greatly appreciated.
P.S.1. Here is my images:
This is the result:
And here is Lyra’s:
P.S.2. English is not my native language, I used ChatGPT to help edit this post.







