How (and where) do I get a Unique Device ID, for Oculus Quest 2 Project?

Here’s the solution.

This fucntion generates a random number of any size you choose.

image
this is how you call it in blueprint (that number is the lenght of the string you want)

in this same image I set the generated value on a blueprint on a savegame…

Everytime a savegame is loaded it shows the number that was generated when the savegame was created.

It works very well… My only problem with this is that I’m struggling to keep the savegame working, explanation on this other question I made meanwhile.

If you have any idea on how to solve that problem, pls go forward and anwser in the other questions.

Hope this helps!