Hover Bike blueprint system (+ Demo and Multiplayer Support!)

Nice system so far! I just purchased this pack and I’m loving what it does. I suppose my question is just a general UE4 question. I’m trying to integrate this into an existing project of mine, and all of my movement variables are stored in a main PlayerController blueprint. I’d like to use the existing inputs to control the bike when the player mounts it. It works fine when I have completely seperate inputs, but when I change the inputs for Accelerate and TurnRight to my default ones in BP_HoverBike, I get no control. I’m guessing I have to cast the inputs from BP_HoverBike to my PlayerController? Or should the PlayerController cast the inputs to the BP_Hoverike? I’m relatively new the the blueprint system and UE4 in general, so I apologize in advance.