Hello,
I have an issue with new water system. It is working fine on new created landscapes, but when I generate landscape using Houdini HE_Terrain_Tool the landscape is not effected how it should be. The effected heightmap is moved vertically according to the hole in water system.
How to reproduce:
- Install Houdini for Unreal plug-in
- Install Water plug-in
- Add HE_Terrain_Tool from [ue4-starter-kit][2] to your project
- Create new level
- Add HE_Terrain_Tool to your level
- Restart Houdini Session if needed
- Set Game Engine to Unreal Engine
- Hit Bake
- Enable Edit Layers on your new created landscape
- Add Water Body Ocean