Houdini particles into Unreal playing frame by frame

Hi! I’m having issues when importing particles exported from Houdini with the Niagara plug-in for Houdini and the Houdini plug-in for Unreal. I got to import the simulation and I can preview it in the asset editor, but I don’t know how to make it play frame by frame and adjust it like an alembic for example

Are you using the Houdini plugin for Niagara?

You can also import alembic caches and play them back in Niagara using the geometry cache renderer.

Yeah I’m exporting the cache from houdini as .hbjson with Niagara plugin. The problem is that I don’t know how to control the simulation cache in Unreal. I want it to play at specific range and it’s not a loop, it’s an interaction with a character.

The data interface for the point cache allows you to query values for a specific time. For example GetPointPositionAtTime gives you the particle position for a specific timestamp.

Oh that’s great! I will try to do that when I finish work. Thank you so much for your fast supply