Houdini hda keeps crashing unreal engine whenever I choose an object for the hda input

Here’s my project error log and also the error codes I got from the crash reoporter. MyProject

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_Core!FTSTicker::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\Ticker.cpp:110]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5439]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Greetings @mymotherhatesme7

Does this happen on one specific project or every project? Also, what your system specs/UE version/etc? I’ll be happy to take a look! Thanks!

Hey thanks so much for replying. It happens in every single project that includes my hda file! I import my hda file, it then freezes/buffers for a few seconds when I put it in my actual 3d scene. Then when I select a cube to be the hda’s input subject it crashes without fail every time.

My system specs:
-windows 10
-32gb ram
-gpu: gtx 1080 ;8b memory
-cpu i7 6700k ;4 cores
-500gb ssd/13tb hdd

I read that my Houdini version “19.5.435” works with Unreal Engine “5.0.3” so I use this version.

Also the hda file is just a building generator. You create a cube in unreal and it then turns it into a building with windows, etc. I’ve followed a tutorial and it works correctly inside houdini, the only problem are the crashes in unreal.

Thank you

Sorry here’s the error log I don’t know why it was deleted. MyProject

This may be a bit of a shot in the dark. But, is this the same type of scenario you’re running into? Unreal Crashes when using input Geometry as an HDA (Houdini digital asset) input

Sadly, I am using a production build of houdini 19.5.435! The error persists.