Here’s my project error log and also the error codes I got from the crash reoporter. MyProject
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_HoudiniEngine
UnrealEditor_Core!FTSTicker::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\Ticker.cpp:110]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5439]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll