HotReload Crash on Lyra Project

Hi, when creating a new Lyra project on my Mac M1 Air (2020) I try to compile (Hot Reload) and after it finishes I get this error along with a crash.
Error:

Assertion failed: Index == -1 [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/Core/Private/ProfilingDebugging/CsvProfiler.cpp] [Line: 461] CSV stat category already declared: LoadingScreen. Note: Categories are not case sensitive

FCsvCategoryData::RegisterCategory(FString const&, bool, bool) Address = 0x10ac7ccfb (filename not found) [in UnrealEditor-Core.dylib]
_GLOBAL__sub_I_Module.CommonLoadingScreen.cpp Address = 0x27d5b7493 (filename not found) [in UnrealEditor-CommonLoadingScreen-0001.dylib]
Unknown() Address = 0x200443d2b (filename not found) [in ???]
Unknown() Address = 0x20046a09b (filename not found) [in ???]
Unknown() Address = 0x20046183a (filename not found) [in ???]
Unknown() Address = 0x200430db3 (filename not found) [in ???]
Unknown() Address = 0x2004615cb (filename not found) [in ???]
Unknown() Address = 0x200469acc (filename not found) [in ???]
Unknown() Address = 0x200469d3e (filename not found) [in ???]
Unknown() Address = 0x200443c5e (filename not found) [in ???]
Unknown() Address = 0x200443dea (filename not found) [in ???]
Unknown() Address = 0x200443dcd (filename not found) [in ???]
Unknown() Address = 0x200443e8e (filename not found) [in ???]
Unknown() Address = 0x200452ac0 (filename not found) [in ???]
GetDllHandleImpl(NSString*, NSString*) Address = 0x10ab06ad9 (filename not found) [in UnrealEditor-Core.dylib]
FMacPlatformProcess::GetDllHandle(char16_t const*) Address = 0x10ab067c7 (filename not found) [in UnrealEditor-Core.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, ELoadModuleFlags) Address = 0x10ac4c47b (filename not found) [in UnrealEditor-Core.dylib]
FModuleManager::LoadModule(FName, ELoadModuleFlags) Address = 0x10ac4b569 (filename not found) [in UnrealEditor-Core.dylib]
FHotReloadModule::DoHotReloadInternal(TMap<FName, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, FString, false> > const&, TArray<UPackage*, TSizedDefaultAllocator<32> > const&, TArray<FName, TSizedDefaultAllocator<32> > const&, FOutputDevice&) Address = 0x15b722520 (filename not found) [in UnrealEditor-HotReload.dylib]
FHotReloadModule::CheckForFinishedModuleDLLCompile(EHotReloadFlags, bool&, bool&, FOutputDevice&, bool) Address = 0x15b724b79 (filename not found) [in UnrealEditor-HotReload.dylib]
FHotReloadModule::Tick(float) Address = 0x15b71e7c4 (filename not found) [in UnrealEditor-HotReload.dylib]
FTSTicker::Tick(float) Address = 0x10a8a191b (filename not found) [in UnrealEditor-Core.dylib]
FEngineLoop::Tick() Address = 0x100242972 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x10024c992 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x100268033 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10aaad7e1 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff81c7589c4 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff81b9014e1 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff81b8fcf6b (filename not found) [in libsystem_pthread.dylib]

Full Log:

[2022.06.07-23.38.25:270][ 87]Warning: Starting HotReload took  0.0s.
[2022.06.07-23.38.44:220][496]CompilerResultsLog: New page: Compilation - Jun 7, 2022, 3:38:44 PM
[2022.06.07-23.38.44:221][496]CompilerResultsLog: Log file: /Users/userhere/Library/Application Support/Epic/UnrealBuildTool/Log.txt
[2022.06.07-23.38.44:221][496]CompilerResultsLog: Building LyraEditor...
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [Adaptive Build] Excluded from LyraEditor unity file: DiffCollectionReferenceSupport.cpp, CreateRedirectorPackage.cpp, CheckChaosMeshCollision.cpp, GameEditorStyle.cpp, AssetTypeActions_LyraContextEffectsLibrary.cpp, LyraContextEffectsLibraryFactory.cpp, ContentValidationCommandlet.cpp, EditorValidator_MaterialFunctions.cpp, EditorValidator_Blueprints.cpp, EditorValidator_Load.cpp, EditorValidator_SourceControl.cpp, EditorValidator.cpp, LyraEditor.cpp, LyraEditorEngine.cpp
[2022.06.07-23.38.44:221][496]CompilerResultsLog: Determining max actions to execute in parallel (8 physical cores, 8 logical cores)
[2022.06.07-23.38.44:221][496]CompilerResultsLog:   Executing up to 8 processes, one per physical core
[2022.06.07-23.38.44:221][496]CompilerResultsLog:   Requested 1.5 GB free memory per action, 7.74 GB available: limiting max parallel actions to 5
[2022.06.07-23.38.44:221][496]CompilerResultsLog: Building 18 actions with 5 processes...
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [1/18] Link UnrealEditor-ModularGameplayActors-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [2/18] Link UnrealEditor-GameSubtitles-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [3/18] Link UnrealEditor-CommonUser-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [4/18] Link UnrealEditor-GameplayMessageRuntime-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [5/18] Link UnrealEditor-GameSettings-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [6/18] Link UnrealEditor-CommonStartupLoadingScreen-5682.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [7/18] Link UnrealEditor-CommonLoadingScreen-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [8/18] Link UnrealEditor-AsyncMixin-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [9/18] Link UnrealEditor-GameplayMessageNodes-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [10/18] Link UnrealEditor-LyraExtTool-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [11/18] Link UnrealEditor-PocketWorlds-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [12/18] Link UnrealEditor-CommonGame-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [13/18] Link UnrealEditor-UIExtension-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [14/18] Link UnrealEditor-LyraGame-0362.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [15/18] Link UnrealEditor-TopDownArenaRuntime-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [16/18] Link UnrealEditor-ShooterCoreRuntime-0001.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [17/18] Link UnrealEditor-LyraEditor-0691.dylib
[2022.06.07-23.38.44:221][496]CompilerResultsLog: [18/18] WriteMetadata LyraEditor.target
[2022.06.07-23.38.44:221][496]CompilerResultsLog: Total time in Parallel executor: 1.82 seconds
[2022.06.07-23.38.44:221][496]CompilerResultsLog: Total execution time: 17.95 seconds
[2022.06.07-23.38.44:221][496]LogMainFrame: MainFrame: Module compiling took 18.971 seconds
[2022.06.07-23.38.45:992][496]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2022.06.07-23.38.45:993][496]LogMac: Error: appError called: Assertion failed: Index == -1 [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/Core/Private/ProfilingDebugging/CsvProfiler.cpp] [Line: 461] 
CSV stat category already declared: LoadingScreen. Note: Categories are not case sensitive

[2022.06.07-23.38.46:060][496]LogMac: === Critical error: ===
SIGSEGV: invalid attempt to access memory at address 0x3

[2022.06.07-23.38.46:060][496]LogMac: 0x0ac7ccfb UnrealEditor-Core.dylib!FCsvCategoryData::RegisterCategory(FString const&, bool, bool)   [UnknownFile]) 
0x7d5b7493 UnrealEditor-CommonLoadingScreen-0001.dylib!_GLOBAL__sub_I_Module.CommonLoadingScreen.cpp()   [UnknownFile]) 












0x0ab06ad9 UnrealEditor-Core.dylib!GetDllHandleImpl(NSString*, NSString*)   [UnknownFile]) 
0x0ab067c7 UnrealEditor-Core.dylib!FMacPlatformProcess::GetDllHandle(char16_t const*)   [UnknownFile]) 
0x0ac4c47b UnrealEditor-Core.dylib!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, ELoadModuleFlags)   [UnknownFile]) 
0x0ac4b569 UnrealEditor-Core.dylib!FModuleManager::LoadModule(FName, ELoadModuleFlags)   [UnknownFile]) 
0x5b722520 UnrealEditor-HotReload.dylib!FHotReloadModule::DoHotReloadInternal(TMap<FName, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, FString, false> > const&, TArray<UPackage*, TSizedDefaultAllocator<32> > const&, TArray<FName, TSizedDefaultAllocator<32> > const&, FOutputDevice&)   [UnknownFile]) 
0x5b724b79 UnrealEditor-HotReload.dylib!FHotReloadModule::CheckForFinishedModuleDLLCompile(EHotReloadFlags, bool&, bool&, FOutputDevice&, bool)   [UnknownFile]) 
0x5b71e7c4 UnrealEditor-HotReload.dylib!FHotReloadModule::Tick(float)   [UnknownFile]) 
0x0a8a191b UnrealEditor-Core.dylib!FTSTicker::Tick(float)   [UnknownFile]) 
0x00242972 UnrealEditor!FEngineLoop::Tick()   [UnknownFile]) 
0x0024c992 UnrealEditor!GuardedMain(char16_t const*)   [UnknownFile]) 
0x00268033 UnrealEditor!-[UEAppDelegate runGameThread:]   [UnknownFile]) 
0x0aaad7e1 UnrealEditor-Core.dylib!-[FCocoaGameThread main]   [UnknownFile]) 
0x1c7589c4 Foundation!__NSThread__start__()   [UnknownFile]) 
0x1b9014e1 libsystem_pthread.dylib!_pthread_start()   [UnknownFile]) 
0x1b8fcf6b libsystem_pthread.dylib!thread_start()   [UnknownFile]) 

same after adding new class on actor

Yup same, very annoying issue making adding c++ files impossible.

Definitely only Lyra project and only on Mac, created C++ fine in stack o bot